Outer Limits: Exploring the limits of architecture

July 23 – August 3, 2018

Architecture is closely connected to rethinking social and cultural norms. How is it possible in the field of architecture to develop an unusual solution to the usual situation? We will introduce ideas exceeding established outer limits of architecture, touching the fields of politics, society, conceptual thinking, space and working conditions. ––– During two weeks we will work with the premise of architects as organizers of knowledge, not just as designers. The goal is to achieve the open-mind state, find own personal fields of interests and strategies of working. Participants will attempt to find an interdisciplinary view and develop ideas and approaches based on site-specific conditions and individual basic research. ––– Project will be focused on critical and alternative thinking and non-comform solutions which have potential to support positive social changes and improve quality of life, public space and city environment.


Alien City, Feral City:
Future scenarios design in urban context

August 6 – August 17, 2018

When we talk about the future of our urban environment we usually talk city planning from a top-down human point of view. But already today we share our everyday environment with a manifold of subjects including machines and microorganism. ––– We will hold on and take a closer look at the entanglements of our presence: As research shows the consequences of an event like a flood will influence the microbial atmosphere of the city many years later by cultivating a certain biochemical composite once originated in the sea and later mutated in the urban context. On the other hand, current developments of autonomous devices hint at the potential for noise pollution, increased reliance on navigation systems and weather conditions, and urban development being affected by devices’ algorithms. Our cities are full of non-human traces and we can only speculate on the impact they will once have on our environment. ––– During the course we will explore and film Prague and some of its specific sites in order to sketch future scenarios for the urban context. We will collect evidence that aids us in the process of illustrating and narrating short film documentaries.


Immersive Spaces: Design process in Virtual Reality

July 23 – August 3, 2018

Participants will be guided through the recently available VR tools related to design processes. We will learn how to create quick concepts in VR, use them as traditional 2d illustrations, practice how to create fully immersive VR experiences of our designs in the real-life scale. ––– Among the other things, we will have an opportunity to practice sketching objects, products, spaces or architecture directly in VR, and later build distributable presentations with Unity engine.


“Smart” Contracts with Humans & Things: Design for Blockchain & IoT

July 23 – August 3, 2018

How to design for a world where conversations and contracts happen instantly between people, things and non-humans (plants, animals, rocks) constantly exchanging data? Your car will know where it can park, but it can also report you to the police if you break any rules. Your strawberries will discuss their pesticides content and origin with your supermarket, and your refrigerator will block your credit card in a junk food restaurant if the elevator reports that your gained weight.

To gain a voice in such chatty & data-saturated world of automation, you will need to understand and design applications that enable not only interaction, but also contracts between humans, things and non-humans. ––– We will gain a voice by exploring the present blockchain and IoT technologies and prototyping a service, smart contract or oracle (DApp - decentralized application on the Ethereum platform, or similar solutions on IOTA). It will connect an Ethereum or IOTA wallet with data from IoTs (Internet of Things and sensors) or online sources (open APIs - public application programming interfaces) to design interaction, automation or contract.


From lollipops to wearables: Open hardware design with soft and flexible circuits

July 23 – August 3, 2018

Participants will learn how to design with open hardware by experimenting with basic circuits on flexible materials, textiles, encased in candies, silicon molds and hot glue. ––– We will begin with an introduction into analog electronics, introduce the different sensors and components, and then continue with simple skin conductance circuits (Lick’o’meter etc.) on different soft materials, including electro-edible lollipops. We will experiment with different molds and candy-making for encapsulating circuits. ––– In the last part, we will work with more complex analogue biomorphic systems, such as TinyTony “black box” that simulates a “Synthetic Nervous System for Robotics” (concept developed by Tom Jenner) and apply it to wearable design.



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Applications for 2019 not open yet 



Got a question? Want to know more? Contact us via [email protected] 


Download our Summer School Poster with the basic overview or learn more about each programme in our Summer School Brochure!